It will "plop" a single stone block into the turtle's inventory.Īe.extract(, "south" )Įdit: also, perhaps obviously, if your turtle is on another face, but you have an inventory -say, a chest- to the south, then this will still work and place the items into the chest Įdited by ingie, 27 January 2014 - 02:21 PM. View User Profile View Posts Send Message Out of the Water Join Date: Posts: 4 Member Details A Mod About energy, and matter and getting stuff done Probably. if i have a turtle facing the south of an AE controller: Applied Energistics Mod for Minecraft 1.5.2 1 May 23, 2013. Wrap the AE controller with a turtle, then use the extract( stack, direction ) method on the ae peripheral.Į.g. Not to say that this mod shouldn't be able to as well, but you already can with OpenPeripherals. I have a build that should work now, I am struggling to get time to test properly though, let me know if you are willing to test it and I will post a link, otherwise it will be sometime next week,Īny news about that mod ? It would be awesome if we could retrive item from an AE network with a turtle ! Thanks for this, I will grab the latest AE and take a look at this during the week I assume it just means that AE has changed some methods (or method names) in its newest versions. MINECRAFT MODS - 1.5.2 - Applied Energistics - Parte 1 29,675 views Si te ha gustado el vdeo por favor deja un LIKE, si tienes alguna sugerencia escribe un COMENTARIO, o. : .setNetworkReady(Z)VĪt .(TileController.java:1826)Īt .update(GridEnumeration.java:474)Īt .tickStart(MEGridEvents.java:238)Īt .SingleIntervalHandler.tickStart(SingleIntervalHandler.java:28)Īt .FMLCommonHandler.tickStart(FMLCommonHandler.java:122)Īt .FMLCommonHandler.onPreWorldTick(FMLCommonHandler.java:295)Īt .func_71190_q(MinecraftServer.java:652)Īt .func_71217_p(MinecraftServer.java:587)Īt .IntegratedServer.func_71217_p(IntegratedServer.java:175)Īt .run(MinecraftServer.java:484)Īt .run(SourceFile:583) Better Survival Mod 1.5.2 Download BetterSurvival Mod for Minecraft 1.5.2. Hope this helps.Įdited by simonh, 21 October 2013 - 05:32 PM.ĭescription: Exception in server tick loop I'm using a hydrid LP and AE network in my survival game and am very interested in your alerts.ĮDIT: So I tested using miscPeripherals 3.3f and the ME Bridge does calculate the UUID this way. I'll run a test up in the next day or so and see how my code fairs with the bridge, should be the same. I also used the same code in the Computer Controlled Crafter to identify what items/blocks were in each slot in order to set the crafting pattern. I think I can help with that, at least in MC 1.5.2 I used this code to convert UUID from RG's Interactive Sorter to then search Logistics Pipes for available/craftable items. I think I misunderstood the post above requesting item Ids on GetInventory (I thought you meant damage values) when I looked into it ME Bridge uses a hash of the item ID + damage, i would need to know RGs seed and emulate to make it do what you want, not something I can really do
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